who are we?

jekyll & hyde is a graphic design and communication studio founded in 1996 by marco molteni and margherita monguzzi.

 

 

 

 

who did us asked questions?

sfu italia

nykyinen

grafica italiana

mfb.org

with whom have we already worked?

altreforme
asus
bikeribbon
comune di milano
ddn edizioni
digital design days
discovery italia
edel music
electa mondadori
elio e le storie tese
emi music italia
fondazione bevilacqua la masa
htc
intesi group
leo burnett
mogg
moleskine
mtv italia
museo a come ambiente
nctm e l’arte
nexi
nuance
pal zileri
provincia di bolzano
provincia di milano
provincia di monza e brianza
rai
samsonite
sigest
spd milano
sony music italia
triennale milano
universal music
vesper moscow
villa greppi
widiba

what are we able to do?

art direction
branding
consultancy
concept development
copywriting
digital
editorial
environmental
event design
exhibition
graphic design
illustration
installation
interactive
naming
packaging
strategy
type design
visual identity
visual research
wayfinding
website

which associations do we belong?

aiap

icograda

beda

 

 

 

 

where do we learned something while teaching?

università degli studi di san marino

spd scuola politecnica di milano

politecnico di milano

  • is the client asking for what he really needs?

  • how can we make a very distinctive project?

  • why?

  • have we found a strong concept to communicate?

  • when should we stop to search?

  • can we make it simpler?

  • does it make sense to live without curiosity?

  • is the message understandable?

  • what response are we expecting to our message?

  • do unnecessary questions exist?

  • who should we communicate it to?

  • have we created a coherent identity?

  • how can we use what we have to get what we want?

  • does a problem that needs to be solved only have one solution?

  • what is the context?

  • is everything ok?

  • have we created a clear hierarchy between the different parts of the project?

  • how can we make the least effort?

  • where to find inspiration?

  • does the project have the right rhythm?

  • have we reached the right balance between shape and function?

  • where can we find the answers?

  • what’s the client aiming for?

  • how to improve the project?

  • do good and bad graphics exist?

  • how to create new languages?

  • how many compromises can we make?

  • what is the most obvious way to communicate it?

  • what is the most absurd way to communicate it?

  • how did others solve similar issues?

  • what did we learn today?

  • was the brainstorming long enough?

  • if it's good is it also right?

  • if it's right is it also good?

  • how will the final user interact with our project?

  • what is brand personality?

  • how long until the deadline?

  • how to communicate it through the process?

  • what is the wavelength of yellow?

  • what will I eat tonight?

  • where do ideas come from?

  • is censorship a real limitation?

  • what values do we have to communicate?

  • who is jekyll and who is hyde?

  • can we communicate it in a synesthetic way?

  • what language does our target audience speak?

  • can the solution lie beyond the problem’s boundaries?

  • can we express it in a fun way?

  • can we define the concept without using words?

  • when was the last time we watered the flowers?

  • which is the right tone of voice?

  • is it time for a break?

  • what if we start from scratch?

  • what approach should we use this time?

  • can we use less notes in the project?

  • can we go deeper than the surface?

  • aren't we taking ourselves too seriously?

  • how can we find new connections between already given elements?

  • can we see the problem from a different point of view?

  • how can we be more radical?

  • are all details consistent?

  • what is a device?

  • what is the sense of what we have to communicate?

  • where do we start from?